Cosm just flipped the script on how we experience live entertainment. They took the grand-scale production blueprint from planetariums and transplanted it into something that hits different—giving it that electric stadium atmosphere fans crave. The result? People are shelling out hundreds of dollars for the privilege.



It's not just about watching; it's about feeling immersed. That's the real draw. In an era where virtual experiences and immersive tech are reshaping entertainment, Cosm nailed the formula. They're banking on the idea that fans don't just want content—they want to be *there*, even if the traditional venue might say otherwise.

This pivot matters because it shows how experiential platforms can command premium pricing. When you create that sense of presence and community at scale, the economics work differently. It's a glimpse into where entertainment and technology are converging.
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SilentObservervip
· 2025-12-27 16:51
Spending hundreds of dollars to watch a game, I really don't have that courage... But the immersive experience is indeed attractive, it's just that my wallet can't quite handle it.
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pumpamentalistvip
· 2025-12-27 14:31
Watching a game for a few hundred dollars? Feels like a new trick to cut the leeks... But honestly, the immersive experience really hits the fans' pain points. Using the astronomy museum setup, it's got some substance, but it will make the wallet cry. If this round of funding succeeds, won't other venues have to follow suit? The virtual reality trend has finally reached sports and entertainment. So now watching concerts and sports events without spending money is considered low-class... Crazy. Technological marketing methods are indeed impressive, but are these prices really for the experience or just for harvesting? Cosm's move is well played, successfully turning FOMO into willingness to pay. Another "new elite" brand has emerged in the Web3 era; it's best to profit from fans' money. From astronomy museums to sports arenas, this idea is creative, just see how long it can last. I've heard this kind of talk about presence and community too many times; in the end, it's just another wave of exploitation before running away. This is what true virtual economy monetization looks like, far more reliable than those JPG avatars.
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HashBardvip
· 2025-12-24 20:28
honestly the "presence tax" is just planetarium markup 2.0... people will pay for vibes they can't get at home, that's the real narrative arc here. but ngl, calling it revolutionary when it's really just FOMO meets spatial computing feels a lil generous 🤔
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GasFeeTearsvip
· 2025-12-24 17:50
Spending hundreds of dollars to watch a game, is it really necessary, or is it just another way to get scammed?
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OnChainSleuthvip
· 2025-12-24 17:50
Hundreds of dollars to watch a game? Come on, I just want to know how much the actual retention rate of this thing can be. I guess once the hype dies down, no one will care anymore.
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GasOptimizervip
· 2025-12-24 17:49
Watching a game for a few hundred dollars? I need to think about whether it's worth it... Wait, are you really that immersed? Sounds a bit like an IQ tax haha That's why I still prefer watching live streams at home, cheap and convenient Cosm's marketing strategy is truly brilliant, knowing how to leverage psychology The joke about the planetarium was pretty clever, but the price is indeed a bit outrageous In the Web3 era, this is how experiences should be played—virtual immersion > traditional venues, it was about time People really will spend money for a sense of "presence," a bit desperate but truly real But on the other hand, if it can truly surpass the feeling of being there in person, spending money isn't wasted This platform aims to grow big by relying on fan economy, Cosm made the right bet The era of experiential economy is here, traditional entertainment should feel the crisis
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AllInAlicevip
· 2025-12-24 17:49
A few hundred dollars to watch a game? I really can't understand it, might as well go to the game in person. Cosm sounds like a new way to scam people. Immersive experience sounds nice, but it really depends on whether the content itself is worth it. It's both virtual and technical, but in the end, you're still paying to buy a feeling. But to be fair, this business model will definitely be popular because there's always no shortage of fools with money.
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MetaverseHermitvip
· 2025-12-24 17:49
Hundreds of dollars to watch a game? Really? How immersive does it have to be to be worth it? Cosm's approach is basically playing with FOMO cleverly, it’s okay. Using the astronomy museum setup for sports is interesting, but it might just be a VR concert with a different skin. The premium experience has been around in Web3 for a while; Cosm just packages it better. Honestly, it’s about making you spend money for that one second of the "I’m live on site" illusion. The real question is, where is this price ceiling? It can’t keep cutting infinitely. Wait, isn’t this the future trend for concerts? Physical venues might become obsolete. Immersive experience + high ticket prices—this business model is indeed aggressive, but its sustainability is questionable. Fans willing to spend money will always find a market; no point in complaining.
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NullWhisperervip
· 2025-12-24 17:49
nah wait, they're charging *hundreds* for what's basically a really good planetarium setup? technically speaking, that's an interesting pricing vector but... the "presence" thing feels theoretically exploitable. what's the actual tech stack here, smh
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RugpullSurvivorvip
· 2025-12-24 17:48
Watching a game for a few hundred dollars? Come on, isn't this just a new way to scalp the rich?
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